Game Developer Services
Turn installs into a competitive scene that keeps playing.
Launch week gets you installs. Competition gets you retention. We help studios acquire players, stand up ranked and tournament play, activate creators around the title, and keep a community alive between content drops.
What you get
The commercial and community work that sits outside your game team’s remit.
Player acquisition
Get your title in front of an audience that already competes, through featured placement, launch tournaments, and challenge campaigns on BattleXO.
Competitive launch program
Ranked ladders, scrims, and tournaments configured around your scoring model and match length, live from launch day.
Creator activation
First-look streams, review content, and ongoing coverage from creators whose audience already plays your genre.
Retention & live ops
A season calendar of events, missions, and rewards that gives lapsed players a reason to reinstall.
Playtesting & feedback
Structured playtests with real competitive players, plus the balance and UX feedback that comes out of them.
Integration & analytics
API and SDK integration for match results, leaderboards, and rewards, with participation and retention analytics on top.
From first call to close-out report
We plug into your roadmap instead of asking you to work around ours.
- 01AssessWe play the game, read your metrics and roadmap, and find where competition can lift acquisition or retention.
- 02IntegrateMatch data, leaderboards, and rewards connect through our APIs, with a test environment before anything touches players.
- 03LaunchTournaments, creator coverage, and acquisition campaigns go live together, so the title lands with an audience already inside it.
- 04SustainA rolling calendar of seasons, events, and creator content, reviewed against retention every month.
Who this is for
Indie studios
Small teams who need a competitive layer and an audience without hiring a live-ops function.
Mobile publishers
Publishers who want retention and ARPU lift from competition rather than another discount cycle.
Live-service teams
Existing titles that need a season structure, a creator scene, and events between content drops.
Questions we get asked
What does integration require from us?
At minimum, a way to report match results. Deeper integrations use our APIs for leaderboards, rewards, and identity. See Platform Integrations.
Can you run this before global launch?
Yes, and it is usually better. Soft-launch tournaments give you balance data and a core community before the marketing spend starts.
Do you work with PC and console titles?
Yes. Our catalogue covers mobile, PC, console, and cloud titles, and the tournament engine is game-agnostic.