We build the infrastructure behind competitive gaming
BattleXO started as a place for players to find a fair match. It became the operating layer that brands, publishers, and platforms use to run competition at scale. Same engine, two audiences.
From one bracket to an operating layer
Techno XO Private Limited was founded in 2020 around a simple observation: competitive gaming had millions of players and almost no reliable way to run a fair, well-organised match. Prize pools went unpaid, brackets lived in spreadsheets, and disputes were settled in comment threads.
We built the tournament engine we wanted to compete on. Registrations, seeding, check-ins, live scoring, dispute review, and payouts, all in one system. Players came for the competition and stayed for the community. That is BattleXO.
Once the engine could handle a national final, brands and publishers started asking to use it. Today the same stack powers sponsored campaigns, publisher launch programs, white-label platforms, and a documented API. We still run tournaments every day, which is the only reason the platform is any good at it.
Three things, done properly
We are deliberately narrow. Everything we build serves competition, the audience around it, or the businesses that want to reach that audience.
Daily tournaments across 200+ mobile, PC, console, and cloud titles, with real prize money paid to player wallets.
Managed tournament operations and brand campaigns, from format design through to the close-out report.
White-label platforms and documented APIs, so a publisher or platform can run competition under its own brand.
Two offices, one team
Our engineering and operations base is in India, with commercial and partnerships coverage across the Gulf.
Headquarters. Engineering, product, tournament operations, and community.
Commercial and partnerships for the Gulf and wider MENA region.